Tag Archives: aristotle

Pain, Pills & Will

A Pain That I'm Used To

(Photo credit: Wikipedia)

There are many ways to die, but the public concern tends to focus on whatever is illuminated in the media spotlight. 2012 saw considerable focus on guns and some modest attention on a somewhat unexpected and perhaps ironic killer, namely pain medication. In the United States, about 20,000 people die each year (about one every 19 minutes) due to pain medication. This typically occurs from what is called “stacking”: a person will take multiple pain medications and sometimes add alcohol to the mix resulting in death. While some people might elect to use this as a method of suicide, most of the deaths appear to be accidental—that is, the person had no intention of ending his life.

The number of deaths is so high in part because of the volume of painkillers being consumed in the United States. Americans consume 80% of the world’s painkillers and the consumption jumped 600% from 1997 to 2007. Of course, one rather important matter is the reasons why there is such an excessive consumption of pain pills.

One reason is that doctors have been complicit in the increased use of pain medications. While there have been some efforts to cut back on prescribing pain medication, medical professionals were generally willing to write prescriptions for pain medication even in cases when such medicine was not medically necessary. This is similar to the over-prescribing of antibiotics that has come back to haunt us with drug resistant strains of bacteria. In some cases doctors no doubt simply prescribed the drugs to appease patients. In other cases profit was perhaps a motive. Fortunately, there have been serious efforts to address this matter in the medical community.

A second reason is that pharmaceutical companies did a good job selling their pain medications and encouraged doctors to prescribe them and patients to use them. While the industry had no intention of killing its customers, the pushing of pain medication has had that effect.

Of course, the doctors and pharmaceutical companies do not bear the main blame. While the companies supplied the product and the doctors provided the prescriptions, the patients had to want the drugs and use the drugs in order for this problem to reach the level of an epidemic.

The main causal factor would seem to be that the American attitude towards pain changed and resulted in the above mentioned 600% increase in the consumption of pain killers. In the past, Americans seemed more willing to tolerate pain and less willing to use heavy duty pain medications to treat relatively minor pains. These attitudes changed and now Americans are generally less willing to tolerate pain and more willing to turn to prescription pain killers. I regard this as a moral failing on the part of Americans.

As an athlete, I am no stranger to pain. I have suffered the usual assortment of injuries that go along with being a competitive runner and a martial artist. I also received some advanced education in pain when a fall tore my quadriceps tendon. As might be imagined, I have received numerous prescriptions for pain medication. However, I have used pain medications incredibly sparingly and if I do get a prescription filled, I usually end up properly disposing of the vast majority of the medication. I do admit that I did make use of pain medication when recovering from my tendon tear—the surgery involved a seven inch incision in my leg that cut down until the tendon was exposed. The doctor had to retrieve the tendon, drill holes through my knee cap to re-attach the tendon and then close the incision. As might be imagined, this was a source of considerable pain. However, I only used the pain medicine when I needed to sleep at night—I found that the pain tended to keep me awake at first. Some people did ask me if I had any problem resisting the lure of the pain medication (and a few people, jokingly I hope, asked for my extras). I had no trouble at all. Naturally, given that so many people are abusing pain medication, I did wonder about the differences between myself and my fellows who are hooked on pain medication—sometimes to the point of death.

A key part of the explanation is my system of values. When I was a kid, I was rather weak in regards to pain. I infer this is true of most people. However, my father and others endeavored to teach me that a boy should be tough in the face of pain. When I started running, I learned a lot about pain (I first started running in basketball shoes and got huge, bleeding blisters). My main lesson was that an athlete did not let pain defeat him and certainly did not let down the team just because something hurt. When I started martial arts, I learned a lot more about pain and how to endure it. This training instilled me with the belief that one should endure pain and that to give in to it would be dishonorable and wrong. This also includes the idea that the use of painkillers is undesirable. This was balanced by the accompanying belief, namely that a person should not needlessly injure his body. As might be suspected, I learned to distinguish between mere pain and actual damage occurring to my body.

Of course, the above just explains why I believe what I do—it does not serve to provide a moral argument for enduring pain and resisting the abuse of pain medication. What is wanted are reasons to think that my view is morally commendable and that the alternative is to be condemned. Not surprisingly, I will turn to Aristotle here.

Following Aristotle, one becomes better able to endure pain by habituation. In my case, running and martial arts built my tolerance for pain, allowing me to handle the pain ever more effectively, both mentally and physically. Because of this, when I fell from my roof and tore my quadriceps tendon, I was able to drive myself to the doctor—I had one working leg, which is all I needed. This ability to endure pain also serves me well in lesser situations, such as racing, enduring committee meetings and grading papers.

This, of course, provides a practical reason to learn to endure pain—a person is much more capable of facing problems involving pain when she is properly trained in the matter. Someone who lacks this training and ability will be at a disadvantage when facing situations involving pain and this could prove harmful or even fatal. Naturally, a person who relies on pain medication to deal with pain will not be training themselves to endure. Rather, she will be training herself to give in to pain and become dependent on medication that will become increasingly ineffective. In fact, some people end up becoming even more sensitive to pain because of their pain medication.

From a moral standpoint, a person who does not learn to endure pain properly and instead turns unnecessarily to pain medication is doing harm to himself and this can even lead to an untimely death. Naturally, as Aristotle would argue, there is also an excess when it comes to dealing with pain: a person who forces herself to endure pain beyond her limits or when doing so causes actually damage is not acting wisely or virtuously, but self-destructively. This can be used in a utilitarian argument to establish the wrongness of relying on pain medication unnecessarily as well as the wrongness of enduring pain stupidly. Obviously, it can also be used in the context of virtue theory: a person who turns to medication too quickly is defective in terms of deficiency; one who harms herself by suffering beyond the point of reason is defective in terms of excess.

Currently, Americans are, in general, suffering from a moral deficiency in regards to the matter of pain tolerance and it is killing us at an alarming rate. As might be suspected, there have been attempts to address the matter through laws and regulations regarding pain medication prescriptions. This supplies people with a will surrogate—if a person cannot get pain medication, then she will have to endure the pain. Of course, people are rather adept at getting drugs illegally and hence such laws and regulations are of limited effectiveness.

What is also needed is a change in values. As noted above, Americans are generally less willing to tolerate even minor pains and are generally willing to turn towards powerful pain medication. Since this was not always the case, it seems clear that this could be changed via proper training and values. What people need is, as discussed in an earlier essay, training of the will to endure pain that should be endured and resist the easy fix of medication.

In closing, I am obligated to add that there are cases in which the use of pain medication is legitimate. After all, the body and will are not limitless in their capacities and there are times when pain should be killed rather than endured. Obvious cases include severe injuries and illnesses. The challenge then, is sorting out what pain should be endured and what should not. Since I am a crazy runner, I tend to err on the side of enduring pain—sometimes foolishly so. As such, I would probably not be the best person to address this matter.

My Amazon Author Page

Enhanced by Zemanta

Training the Will

In general, will is a very useful thing to have. After all, it allows a person to overcome factors that would make his decisions for him, such as pain, fear, anger, fatigue, lust or weakness. I would, of course, be remiss to not mention that the will can be used to overcome generally positive factors such as compassion, love and mercy as well. The will, as Kant noted, can apparently select good or evil with equal resolve. However, I will set aside the concern regarding the bad will and focus on training the will.

Based on my own experience, the will is rather like stamina—while people vary in what they get by nature, it can be improved by proper training. This, of course, nicely matches Aristotle’s view of the virtues.

While there are no doubt many self-help books discussing how to train the will with various elaborate and strange methods, the process is actually very straightforward and is like training any attribute. To be specific, it is mainly a matter of exercising the capacity but not doing so to excess (and thus burning out) or deficiency (and thus getting no gain). To borrow from Aristotle, one way of developing the will in regards to temperance is to practice refraining from pleasures to the proper degree (the mean) and this will help train the will. As another example, one can build will via athletic activities by continuing when pain and fatigue are pushing one to stop. Naturally, one should not do this to excess (because of the possibility of injury) nor be deficient in it (because there will be no gain).

As far as simple and easy ways to train the will, meditation and repetitive mental exercises (such as repeating prayers or simply repeated counting) seem to help in developing this attribute.

One advantage of the indirect training of the will, such as with running, is that it also tends to develop other resources that can be used in place of the will. To use a concrete example, when a person tries to get into shape to run, sticking with the running will initially take a lot of will because the pain and fatigue will begin quickly. However, as the person gets into shape it will take longer for them to start to hurt and feel fatigued. As such, the person will not need to use as much will when running (and if the person becomes a crazy runner like me, then she will need to use a lot of will to take a rest day from running). To borrow a bit from Aristotle, once a person becomes properly habituated to an activity, then the will cost of that activity becomes much less—thus making it easier to engage in that activity.  For example, a person who initially has to struggle to eat healthy food rather than junk food will find that resisting not only builds their will but also makes it easier to resist the temptations of junk.

Another interesting point of consideration is what could be called will surrogates. A will surrogate functions much like the will by allowing a person to resist factors that would otherwise “take control” of the person. However, what makes the will surrogate a surrogate is that it is something that is not actually the will—it merely serves a similar function. Having these would seem to “build the will” by providing a surrogate that can be called upon when the person’s own will is failing—sort of a mental tag team situation.

For example, a religious person could use his belief in God as a will surrogate to resist temptations forbidden by his faith, such as adultery. That is, he is able to do what he wills rather than what his lust is pushing him to do. As another example, a person might use pride or honor as will surrogates—she, for example, might push through the pain and fatigue of a 10K race because of her pride. Other emotions (such as love) and factors could also serve as will surrogates by enabling a person to do what he wills rather than what he is being pushed to do.

One obvious point of concern regarding will surrogates is that they could be seen not as allowing the person to do as he would will when he lacks his own will resources but as merely being other factors that “make the decision” for the person. For example, if a person resists having an affair with a coworker because of his religious beliefs, then it could be contended that he has not chosen to not have the affair. Rather, his religious belief (and perhaps fear of God) was stronger than his lust. If so, those who gain what appears to be willpower from such sources are not really gaining will. Rather they merely have other factors that make them do or not do things in a way that resembles the actions of the will.

My Amazon Author Page

Enhanced by Zemanta

God & Sandy Hook

Former Arkansas Governor, Mike Huckabee, speak...

. (Photo credit: Wikipedia)

The murders at Sandy Hook Elementary school brought the problem of evil once again into the media spotlight. While the specifics of the matter change with each horrible incident, the basic question remains the same: why does God allow evil to occur? I have considered this matter in various other essays, but here I will take a look at what two prominent members of America’s religious right have said about the matter.

Former governor and one time presidential contender Michael Huckabee said “We ask why there’s violence in our schools but we’ve systematically removed God from our schools. Should we be so surprised that schools would become a place of carnage because we’ve made it a place where we don’t want to talk about eternity, life, what responsibility means, accountability.”

While Huckabee’s remark has been taken as claiming that God allowed the massacre because American public schools do not religious activities (such as prayer) and religious education (as opposed to teaching about religion), it can also be taken as expressing a slightly different view. Rather than claiming that God is being spiteful and allowing children to be slaughtered because He is experiencing a divine anger, Huckabee could be taken as asserting that the killings at schools occur because people do not have the proper religious education in public schools. Presumably Huckabee believes that if people received the correct religious education in public schools, then such killings would be less likely to occur.

The idea that the correct moral education will result in better behavior is an old one and was developed extensive in Aristotle’s Nicomachean Ethics—although I am sure that Huckabee and Aristotle would disagree about the specifics of the education since Aristotle was not a Christian. As such, if Huckabee is simply claiming that the killings at schools are caused by a failure of moral education, then his claim has some degree of plausibility. Of course, whether or not bringing Christianity back into public schools would reduce the chances of violence in America is another matter. One interesting point worth considering is that as people like Huckabee claim that society has grown worse as it has allegedly “removed God”, Steven Pinker argued in his book The Better Angels of Our Nature that violence has been on the decline. While correlation is not proof of causation, this is a matter worth thinking about especially since Thomas Hobbes noted that one major cause of violence is disputes over religion.

Turning back to the problem of evil, Huckabee’s explanation does not really address this concern effectively. While it might explain why people do bad things in terms of a lack of proper education, this does not explain why God would allow the children and the faculty of Sandy Hook to be slaughtered. Bryan Fischer does, however, take this matter on directly.

Speaking about Sandy Hook, Bryan Fischer said “And I think God would say to us, ‘Hey, I’ll be glad to protect your children, but you’ve got to invite me back into your world first. I’m not going to go where I’m not wanted. I am a gentlemen.”

Fischer’s explanation is very straightforward: God is too polite to go where he is not invited and hence He allowed the slaughter of children. This seems problematic, to say the least.

On the face of it, Fischer seems to be claiming that God’s sense of etiquette trumps His morality. That is, He would permit slaughter to occur rather than act in a way that might be regarded is impolite. This certainly seems to be an implausible claim. After all, consider the following analogy. Suppose I was accustomed to stopping by a friend’s house to get a drink from his garden hose while on my long summer runs. But then he got divorced and his wife got the house. While she does not dislike me, she asks me to no longer stop by to use the hose. Now, imagine that I am running by one day and she and her daughter are being attacked in her backyard. While I could easily defeat the attacker and save the two, I just run on by because I am no longer invited there. Intuitively, that would be morally wrong of me—even if I elected not to engage the attacker, I should at least do something. Also, if my reason is that I am not invited, then there are two obvious responses. First, it seems intuitively plausible to hold that my moral duty to help people in danger outweighs my moral duty to not be impolite. Second, it seems reasonable to think that my friend’s ex-wife and daughter would be happy to invite me to help them in their time of need. Obviously, since I am a decent person I would rush to help the two people in danger. If God is at least as good as me, He would presumably do the same. Also, God has nothing to worry about—the attacker would pose no threat to Him.

Another point of interest is that Fischer certainly seems to indicate that God would be glad to protect children if he were invited back. If he were right about this, this would seem to indicate that God would protect children in such circumstances. However, he seems to be exceptionally wrong about this. After all, God has allowed people of faith to die. He even has allowed children to be murdered in His churches. As such, the idea that God would protect children if we only asked him seems to be absurd. People have obviously asked and God has done nothing.

Of course, it could be countered that people have failed to properly invite God—that is, God would have helped if they had asked in the right way. Going back to the analogy given above, this would be like me running past by friend’s ex-wife and daughter and refusing to stop because their cries for help were not worded properly or otherwise defective. However, I would obviously help them regardless of how they requested aid—that is what a decent person would do. As noted above, presumably God is at least as good as I am, so if I would help regardless of the wording of the invite, so would God.

Overall, Huckabee and Fischer do not give an adequate response to the question of why God allowed the slaughter to occur. To be fair to them, no one ever has and probably no one ever will.

My Amazon Author Page

Enhanced by Zemanta

Boobs for Boobs’ Sake

Detail of The School of Athens by Raffaello Sa...

Detail of The School of Athens by Raffaello Sanzio, 1509, showing Plato (left) and Aristotle (right) (Photo credit: Wikipedia)

As I mentioned in a previous essay, I recently started watching HBO’s Game of Thrones. In addition to noticing the predominance of evil, I also noticed that the show apparently had a budget for boobs (a large budget, as a friend of mine commented on Facebook). When talking about the show, I jokingly claimed that HBO stood for wHores, Boobs and Obscenity but a bit of reflection on shows like True Blood and Game of Thrones revealed that that this was rather dead on. Of course, the display of breasts in not limited to Game of Thrones. As a fan of science fiction and fantasy, I am well aware that the breast is a standard guest in many works of the genre.

While I was dismayed by the evil in Game of Thrones, I was also somewhat dismayed by the amount of nudity. To be honest, my reaction was somewhat split. As a straight male, I am reasonably confident that I am hardwired to be very much in favor of boobs and accept that, in general, the more boobs the better. There is no doubt a circuit in the male brain says “if boobs, then yay!” Of course, this is a fairly base reaction and is not a matter of reflection. There is, not surprisingly, clearly an interesting issue here.

In terms of objecting to the display of nudity (specifically boobs) in such aesthetic works as Game of Thrones there seems to be to main avenues of approach. The first is ethical and the second is aesthetical.

In regards to ethics, one stock moral objection to nudity is that nudity is something inherently wrong and is something dirty or filthy. This view is typically grounded on a religious foundation which casts nudity as something shameful. Not surprisingly, this is commonly based in the story of Adam and Eve in which the pair learn to be ashamed of their nudity and this seems to set the stage for a puritanical view of the human form that persists to this day. There is, of course, a strong tendency to cast female nudity as being especially bad—there is an abundance of feminist literature addressing this point and hence I will not expand on this here.

Some people take a somewhat different view, claiming that it is men that are the problem and the moral weakness of men entails that women must always be covered. However, the result tends to be a similar view: female nudity is a moral threat.

While this sort of view is popular, it is not one I subscribe to. As far as the religious foundation, there are two obvious replies. The first is that the burden of proof rests on those who make such an argument—they need to prove that God exists and that God is okay with the idea that the human form is “dirty” and should be covered in shame. That is, God’s own handiwork is a shameful thing. The second is that the human form does not seem to be dirty and although some people might stand some more time working out, there does seem to be a beauty to the human body—as the ancient Greeks and others clearly believed. Thus, while the shame argument is not without merit, I do not find it convincing and it is certainly not the foundation of my dismay at gratuitous nudity.

A second stock moral objection to nudity is from Plato, namely that the portrayal of lustful behavior will corrupt the viewer because the viewer will not be on guard against said corruption. On this view, it is not that the nudity itself is bad; rather it would be the lustful behavior that is typically associated with said nudity. As such, the concern about nudity would be secondary, although the display of nudity would presumably augment the alleged corrupting power of the art.

This argument does have some appeal. After all, what people experience (even fictional experiences) does help shape how people think and behave. Hence, exposure to nudity and lustful behavior in art could shape people in negative ways. This is similar to a common argument against pornography. Of course, the nudity in science fiction and fantasy is supposed to not be of primary concern whereas pornography is supposed to be focused primarily on the nudity and sex.

While this argument does seem reasonable, the corrupting power of the occasional breast or other nudity in science fiction or fantasy works seems rather limited. To use an analogy to radiation, the amount of exposure does generally not seem enough to provide a dangerous dose of boob (and this assumes there is a dangerous dose). As such, the corruption argument does not really motivate my dismay at the typical nudity in such works.

A third moral argument is a specific variation on the corruption argument and is one that is commonly presented by feminist thinkers in regards to female nudity. The idea is that the use of female nudity in this way demeans women by using them as mere sexual objects. This is harmful to both females (who are demeaned and objectified) and males (who learn to demean and objectify) and hence wrong.

This argument does have some appeal. After all, looking at the demographic target for science fiction and fantasy that includes nudity (usually boys and nerdy men) it seems very likely that the nudity is there to attract and titillate the male viewers. That is, the women are being exploited as objects for the amusement of men. This does work—I recall, as a young guy, people talking about seeing certain movies specifically for the nude scenes.

Even then, this struck me as a bit odd—I recall asking a friend why he just did not get a Penthouse or Playboy if he wanted to see nudity (this was long before the internet). These days, of course, the internet is chock full of all the nudity and sex anyone could want and this seems to make gratuitous nudity make even less sense. My suspicion is that the situation is rather like with the way it was with Playboy. People used to say that they got Playboy for the articles and perhaps people do the same thing with science-fiction and fantasy works that feature nudity—they can say they are watching it for the story and that the nudity just happens to be there. Presumably this works in a way similar to the psychology that allows a person to feel that they are dieting when they have a diet soda with their megameal.

Getting back to the main subject, this line of argumentation does have merit—most cases of nudity in such works occurs simply to appeal to the target demographic and clearly seems to be objectifying and demeaning women. This does not, of course, even take into account women being cast as sexual victims (prostitutes, rape victims and so on) in such works.

That said, there is a reasonable concern that this sort of argument can bring one into the moral territory of the other two moral arguments. After all, if it is claimed that nudity demeans a woman and presents her as a mere object, then this would seem to entail that there is something wrong about the female body, which seems somewhat problematic from many feminist perspectives. The easy reply is, of course, that it is not the woman’s body that is wrong, but rather the way the woman is being treated and the specific context. This seems like a reasonable reply.

In my own case, I do admit that this is part of the reason that I often feel dismay at such nudity. It is not so much the nudity itself, but the way it is used and the context, which is often demeaning. However, the moral aspects of the matter do not exhaust the issue and there remains the aesthetic aspect.

When it comes to aesthetics, I am something of a traditionalist. To be specific, I draw much of my aesthetic theory from thinkers like Plato and Aristotle. While I have already mentioned Plato’s argument, I will now borrow a bit from Aristotle.

When I teach my students how to write the paper for my classes, I discuss the matter of deciding what should and should not be in the paper. I base this discussion on Aristotle’s view that a work should be a complete whole as defined by the purpose of the work. I tell my students that there is a simple test to decide whether something should be left in or left out, namely to leave it out and see whether this improves, worsens or leaves the work the same. Obviously, if leaving it out makes the work worse relative to its purpose, then it should be retained. Otherwise it should be removed. This same sort of principle can be applied to nudity in works of science fiction and fantasy.

While a discussion of the purposes of science fiction and fantasy would go beyond the limited scope of this essay, it does seem reasonable to accept that their primary purpose is not to serve as a platform for displaying boobs to men. That is, of course, the purpose of pornography. As works of fiction, their main purpose is to present a story (at least as Aristotle would argue) and that should be the main focus. Sticking with Aristotle, the display of nudity would typically seem to be part of the spectacle rather than part of the story. That is to say, that the nudity does not (in almost all cases) advance the plot in a way that is probably or necessary in order to achieve the purpose of the work.

What is hardly surprising is that science-fiction and fantasy have a long tradition of gratuitous nudity that has no connection at all to the plot. For example, in Moontrap there is a completely gratuitous stripper scene that has nothing to do with the plot (what little plot there was).  As far as why I used that example, the image of Chekov (Walter Koenig) in a strip joint stuck in my mind. Obviously, gratuitous nudity by its nature lacks an aesthetic justification.

Interestingly, some movies and shows have attempted to merge plot and sex, creating what Myles McNutt called “sexposition”, which is when characters present exposition while having sex.

Not surprisingly, this attempt to merge sex/nudity and exposition seems to be an aesthetic failure. First, it seems to be rather odd to have people engaged in lengthy exposition during sex. While I am not an expert on sex, it seems that is not something that people would do. As such, this makes the scenes less in accord with what is probable. Second, the nudity still seems to add nothing to the plot—the exposition is doing all that and hence the nudity is gratuitous and would seem to have no aesthetic justification.

In addition to not adding anything to the story, the use of gratuitous nudity seems to have two other flaws. The first is that it can be seen as an insult to the audience—that they need to be thrown a boob or two in order to retain interest in the work. Of course, this might be true of some people. Second, it would seem to show a lack of talent on the part of those creating the work.  After all, if they cannot sustain interest through aesthetic means and need to throw in nudity to keep people interested or to fill the visual space while characters are engaged in lengthy exposition, then they would seem to be lacking in their craft. Of course, it is fair to keep in mind that a show or film is subject to many influences and creators and that the nudity stuck into a work might not be the idea of the writer or director and hence should not be held against them. For example, some of the nudity and sexposition in the Game of Thrones need not be what Martin envisioned and what was added to his work is not his fault.

These arguments do not exclude all nudity. After all, there can be cases in which the nudity is warranted on aesthetic grounds. For example, the nudity in a scene might be required for realism and the scene might be an important part of the plot. That is, removing the scene or the nudity would result in an inferior aesthetic result. I am sure that there are such cases, but none come to mind.

As another example, the nudity might actually be an important part of the experience the work is supposed to create. For example, From Dusk Till Dawn can be seen as intentionally embracing the stereotypes of the genre which must, of necessity, include gratuitous nudity. As such, the nudity does serve a legitimate aesthetic purpose in that work. Maybe.

My Amazon Author Page

Enhanced by Zemanta

Game of Thrones: Evil & Fantasy

 

 

Game of Thrones (soundtrack)

Game of Thrones (soundtrack) (Photo credit: Wikipedia)

While I am a fan of the fantasy genre, I only recently saw the first few episodes of Game of Thrones. One reason for this is purely practical—I am not willing to add to my already ridiculous cable bill by adding a premium channel, so I waited for it to become available via Netflix. A more substantial reason is that when my friends who watched it spoke of the series, they gushed about the grittiness and enthused over the evil of most of the characters. The plot also struck me as a bit like Desperate Housewives, only with swords and dire wolves. However, the appalling lack of fantasy and sci-fi content on television drove me watch the series. It was pretty much as I had expected, given the extensive descriptions provided by my friends.

Naturally, I am well-aware that aesthetic taste is similar in many ways to one’s taste in food: what one finds too bland, another finds too spicy. I am also mature enough to recognize that what I dislike might be liked (even loved) by others and that there might be merit in such things. Of course, I do not subscribe to an aesthetic subjectivism so I do not accept that aesthetic discussions end after one has expressed one’s like or dislike. As such, I will endeavor to present a rough discussion of fantasy and evil.

To set the stage a bit in regards to my own biases, my love of fantasy was shaped primarily by writers like Tolkien and by games like AD&D.  Roughly put, my views have been shaped by heroic fantasy. While such fantasy worlds do contain evil (such as Sauron and Orcus), the evil is of a rather different sort than that of Game of Thrones.  In Game of Thrones, the evil of classic fantasy is wedded to (or raped by) perversion, depravity and other such horrors that are seen as making evil “gritty and real.” This is, of course, not limited to this series. The idea of presenting evil characters in this manner is rather common, and occurs in other HBO series (such as True Blood) and fiction.

One problem, as I see it, is that Game of Thrones breaks the rules of the fantasy genre by presenting and seemingly glorying in this sort of evil. This, as I noted above, was one reason I resisted watching the series (and reading the books).

There are two easy and obvious replies to this alleged problem. First, heroic fantasy is but one of the many legitimate sub-genres within the fantasy genre. While the genre does require fantasy elements to be present (one cannot have a fantasy work without at least some minimal elements of magic), it can be argued that there is no moral requirement in regards to a work being a proper fantasy work. Obviously, this series is not heroic fantasy, but it seems sensible to say that it is still quite legitimately fantasy. After all, it does include the seemingly supernatural others/white walkers (unless they are actually non-magical aliens or something) and the technology is at the sword and bow level.

Second, the evil portrayed in the series is obviously taken from the real world. As such, the work does nicely meet Aristotle’s view that the characters and actions should be such that they conform to what is probable. As Aristotle argued, what has occurred is obviously possible. It could even be argued that this series and others that embrace gritty realism are better than the more classic works because they are more realistic. This could form the basis of a counter attack, namely that heroic fantasy is defective because presents the characters (humans, at least) in a way that is improbable (that is, being mostly heroic and good rather than mostly depraved and evil).

One response to this argument is that fantasy works by their very nature need to break with reality. After all, if they were strictly realistic, they would cease to be fantasy. As such, by presenting humans in what is taken to be “gritty and real”, a work is failing to be a work of fantasy and instead is realism, only with a monster or two thrown in to create the appearance of fantasy.

This raises the obvious concern about what sort of realism a fantasy work should include and what it should reject. While traditional fantasy typically rejects much of the reality of evil, it can be argued that this merely defines that sort of sub-genre rather than defining the entire genre. As such, a work can be very realistic in some ways, provided that it contains at least the necessary conditions for being a work of fantasy. In the case of Game of Thrones, it can wallow in evil while also being legitimate fantasy.

While I obviously prefer my fantasy with less evil (or at least with less of the sorts of evil in the series), I must concede that the inclusion of such evil is obviously compatible with the fantasy genre, though obviously not with the traditional heroic fantasy. Interestingly, I have been told that my own preference for classic heroic fantasy shows that I am lacking in maturity and adult sensibilities. That is, it is a defect on my part to not prefer the gritty realism and evil of Game of Thrones to works like The Lord of the Rings. My own self-righteous reply is that I have a preference for good over evil, which brings me to a second point, namely the matter of corruption.

In Book X of the Republic Plato argues that art presents a terrible danger because it appeals to the emotions and encourages people to give in, in harmful ways, to these emotions.  For example, someone who watches works filled with lust and violence might become more inclined to yield to lust and violence in real life because of the corrupting power of art. This is, of course, the foundation for most censorship arguments. Lest anyone think I favor censorship, I do not.

While I have known about Plato’s arguments for years, I found them unconvincing until I happened to play Grand Theft Auto III.  Unlike the usual violent games I had played, GTA III casts the player as a bad person doing bad things for bad reasons. I am not sure how many police cars I had burning in the street or how many hookers I had killed before I could actually feel the corrupting influence of the game. I dropped the controller, popped out the disk and never played that sort of game again. I did, however, continue to play violent video games.

When thinking about Game of Thrones and similar works in the context of my old GTA III experience, I knew that it was not the violence that bothered me. After all, I enjoy violent video games, I play Pathfinder and I like fantasy novels that are replete with battle. In the case of Game of Thrones (GT), my analysis is roughly the same as that I made of GTA III.

In heroic fantasy, the heroes are trying to save the world by fighting evil. There is, as such, a clear moral purpose, even though violence is the usual means to the moral end. In the case of Game of Thrones, there is considerable focus on characters doing bad things for their own selfish ends, or (in some cases) simply because they are psychotically evil. So, in heroic fantasy, the heroes are acting in the right way towards the right persons for the right reasons. In the “gritty and realistic” works, the characters typically act in the wrong way towards the wrong people for the wrong reasons. As one might gather, I find this overabundance of evil unappealing and I am concerned that exposure to such material can (as Plato argued) have a corrupting influence on people. After all, what people watch and experience shapes their cogitative processes and being exposed to an unrelenting tide of virtual evil would seem to have an impact on people. Interestingly, Katharine Llyod makes a similar argument regarding the corrupting influences of Twilight and Fifty Shades of Gray.

Since I am a proponent of freedom of expression, I always feel rather odd arguing against authors doing as they wish in terms of the ethics they present in their works. However, I have never held that artists are exempt from morality (which, I am sure, would be vigorously argued against by someone like Oscar Wilde). I do, as might be suspected, agree with Aristotle that “things are censured either as impossible, irrational, morally hurtful, contradictory, or contrary to artistic correctness.” But, Game of Thrones is currently the only game in town, so I watch, though I probably should not.

My Amazon Author Page
Enhanced by Zemanta

Story & Games

La bildo estas kopiita de wikipedia:es. La ori...

All the roll playing you need. (Photo credit: Wikipedia)

As a philosopher who teaches aesthetics and a gamer, I find questions about games and art to generally be rather interesting. As I have argued elsewhere, I take the intuitively plausible view that video games can be art. However, even if that matter is considered settled (which can be debated), there is still a rich vein of philosophical issues to mine.

One topic that I and many other gamers often find interesting is the matter of the importance of story in games. John Carmack, who knows a bit about games, said  that ”story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” Folks who delight in story driven games no doubt disagree with this view and there does seem to be an issue worth discussing here. For the sake of this discussion, I will be assuming that games (specifically video games) can be art. I have argued for this in an earlier essay and hence will not repeat my arguments here.

Obviously enough, there are games that have no story at all and are still fine games. To use the obvious examples, Tetris and Asteroids are story free, yet fine games. Naturally, these are not the sort of games that people debate about when it comes to whether or not story is important. However, it is worth noting these sorts of games because they provide a relatively pure context in which to present two relevant points.

The first is that game mechanisms (that is, the purely game aspects of the game) are reasonably seen as being distinct from the art aspects of the game (that is, the game as art).  After all, while all games are games and some games are art, not all games are art.  This can, of course, be argued against. However, it does have enough intuitive plausibility that it is well worth considering.

The second point is that even the art aspects of a game that is (or contains) art can be distinguished from each other. For example, while Tetris and Asteroid do not have plots, they do have game artwork and sounds (which might be dismissed as mere sound effects rather than having any status as art). As another example, the music and visual art of Halo can be distinguished from each other in that one is music and the other visual art. This point seems reasonable certain.

The matter of the importance of story is most interesting when it comes to games that do, in fact, feature a story. Obviously enough, the story (or plot) of games have varying degrees of integration into the game. For games that have a story, in one end of the spectrum lives the games whose story have an extremely minimal role in the game. One excellent example of this is Serious Sam: The First Encounter. The game does have a story: an evil alien threatens earth and you, as Sam, have to travel in time and kill wave after wave of monsters. That is pretty much it. Despite the rather limited story, the game works amazingly well as a game-that is, it is fun to play. On the other end of the spectrum are games that are heavily story driven, such as Knights of the Old Republic and Star Wars the Old Republic. These games are, not surprisingly, role-playing games. In these games the player takes on the role of a character and spends considerable time talking to non-player characters, making decisions and experiencing the plot unfold. As might be imagined, the story in such games seems to be rather more important than in the typical first person shooter. In the middle are games like the Halo series which have well-developed stories and unfolding plots, but do not actually have any role-playing elements. For example, in Halo your choices mainly revolve on what gun to use to kill which alien in what way.

As might be imagined, the significance of the story would seem to be proportional to its role in the game. After all, a first person shooter whose plot is rather lacking or poor would suffer less than a full blown story-driven role-playing game whose plot is lacking or badly done. That said, it could still be argued that plot is important.

It is tempting to compare a game with a story to a movie and, obviously enough, plot seems to be somewhat important to a movie (although Michael Bay, some might claim, endeavors to prove otherwise). The idea of plot being the most important aspect of poetical works (broadly and classically construed to include theater) dates back at least to Aristotle. To steal his argument regarding tragedy, the following argument can be given for the importance of plot in games that have a story element.

Games are not an imitation of humans (or elves, aliens, or dragons), ”but of an action and of life, and life consists in action, and its end is a mode of action, not a quality.” It is, of course, the actions taken by people that  ”make them happy or miserable.” As such the “the incidents and the plot are the end of” the game  and “the end is the chief thing of all.” Thus the story is important, at least on the key assumptions made by Aristotle.

For Aristotle, a key part of having a good plot is ensuring “that the sequence of events, according to the law of probability or necessity permits a change from bad fortune to good or from good to bad.” In more general terms, the plot must be such that the events make sense and fit together to form a coherent whole. In my own experience as a gamer, I have consistently disliked games in which the story fails to meet that basic requirement that events play out in a way that makes sense (except, obviously enough, for games that are supposed to not make sense). After all, if you are running around in a game doing things that make no sense for no apparent reason that leads to nothing, then that will tend to be a disappointing gaming experience (although it would be a fair approximation of life).

The rather obvious reply to this is that there are games that are rather weak in the story department that seem to be great successes as games, thus helping to support Carmack’s claim. This seems to be a rather consistent aspect of the top tier first person shooters-they tend to be marked by weak, implausible or otherwise lame plots but are top-ranked for game play, especially competitive multi-player. As I once jokingly put it, “I don’t really care why I am killing, I just care about whether I’m enjoying it or not.” That, I think, nicely captures the view of most gamers.

Interestingly enough, this view often extends into games in which story would seem to be rather important, such as role-playing games. While some people do enjoy going through all the dialog and getting into the story, my general experience has been that the main focus is on the game-play rather than on the story.  This even extends to my experience in traditional role-playing games, like AD&D and Pathfinder:many players are far more into roll-playing (that is, simply killing monsters in combat) than role-playing (that is, talking to the monsters before killing them).

Getting back to the point raised earlier, namely that the game aspects of a game are not art this does seem to suggest that the story is not as important to the game as the game aspects of the game. Alternatively, it could be argued that the game aspects of the game are still art, but they are a different sort of art than a story. After all, the name of the game is, well, “game” and not “story.” In the case of a first person shooter, the game is (obviously enough) about shooting things from a first person perspective. Story is thus secondary. Even in role-playing games, such as Pathfinder, all the actual game mechanism are about rolling dice, usually while trying to kill monsters who are blatantly and shamelessly holding the loot that rightfully belongs to the party. While the game can be augmented by art (acting, beautiful maps, and well-crafted stories) the core of the game is , it can be argued, the game mechanics. As my friend Ron puts it, “if you are not rolling dice, you are not playing the game. You are just sitting around the table talking.”

The idea that a game should be focused on the game is, interestingly enough, also consistent with Aristotle’s view: “each art ought to produce, not any chance pleasure, but the pleasure proper to it.”

My Amazon Author Page.
Enhanced by Zemanta

University Dress Code

Dress code as seen at a London Club in the Soh...

(Photo credit: Wikipedia)

My university, Florida A&M University (FAMU), recently adopted a dress code (or, to be more technical the trustees approved new dress standards). This code allows professors to prevent students from attending classes (or other functions) if the students are not dress appropriately. Previously only the school of business had a dress code.

There seem to be three main reasons for this code. The first is that it is taken as educational. That is, it is supposed to teach students what sort of dress will serve them best professionally and socially. The second relates to classroom order, namely it is intended to deter students from wearing clothing to class that could disrupt the class. The third is a matter of image, specifically that it is aimed at preventing students from wearing clothing that will make FAMU look bad.

While I have not (as of  this writing) been supplied with a list of banned attire, it does include “do-rags”, hoods, and the infamous underwear revealing “saggy pants.” Rumor also has it that tube tops and t-shirts with inflammatory language will also be banned.

As might be imagined, I am somewhat divided on this matter. However, I will endeavor to sort through the matter from a philosophical and professorial perspective. I will do so by looking at the reasons behind the code.

The first reason nicely matches Aristotle’s views of education. When discussing moral education, Aristotle notes that young people do not find a temperate life to be particularly appealing, so it is necessary to condition them to such a life. Doing so, he argues, will make it less irksome and hence it will be all the easier to ensure that they follow the right path throughout life. As might be imagined, many college students would prefer to not dress like professionals and prefer to be rather more casual. Also, some college students clearly prefer the now forbidden styles. As might be imagined, the job creators who will hire the students when the graduate will expect their employees to dress in appropriate ways. As such, the university would merely be extending its mission of conditioning students for the workplace by adding in control over their modes of dress. After all, the American education system has been training students to follow schedules, do boring work at the behest of others, obey petty authorities, stand in lines, and so on. What, it might be asked, is the problem with adding a conformity of costume to the curriculum of conditioning?

The obvious problem is, of course, that such an imposition seems to violate the liberty of the students. Since they are adults, there is a presumption in favor of their right to dress as they choose. Naturally, this should match the laws regarding public indecency (although those could be challenged as well). However, provided the students are not violating such laws, it would seem reasonable to not impose on their liberty. Unless, of course, the harm done by specific attire would morally warrant imposing on the liberty of the students. This takes me to the second reason.

The second reason does have some appeal. While I have never had a class actually disrupted by someone’s choice of attire, it does seem possible for this to happen-provided that the clothing was such that it would create a significant and lasting impact on the class. In all my years of teaching, about the most extreme reactions I have seen is having some students stare briefly at another student because of his/her choice of clothing. This has sometimes been followed by some whispering. However, this sort of “disruption” is nothing compared with the disruptive influence of personal electronics and people talking to each other in class. Naturally, students coming to class partially or fully naked would probably have a significant impact-but that is already covered, I think, by existing laws regarding public nudity. Because of this, I have never really considered improper attire a threat to my classroom-but my experience might be unusual. There is also the possibility that I am blind to the damage it has been doing in my classes.  If other professors’ classes (and mine) are, in fact, being disrupted by improper attire, then the code would make sense on this ground. After all, the disruption of class would harm the other students and thus warrant imposing on the liberty of the student whose attire is causing the disruption.

Of course, it could be countered that there are cases in which the student cannot be reasonably held accountable for the reaction of others. To use the obvious analogy to free speech, if a student says something that annoys, offends or otherwise bothers other students, this does not automatically entail that the student should be compelled to be silent. For example, if a student presents an argument in favor of God’s existence that really annoys some atheists in a religion class, it would hardly be right to silence the student because of this.

The obvious counter to this is to argue that the clothing being banned is not the clothing equivalent of a rational argument that bothers those who disagree. Rather, the clothing is on par with someone shouting vulgarities in class. If this is so, the code would seem sensible.

The third reason also has some appeal. While philosophers are supposed to be concerned with wisdom rather than with the “sights and sounds”, I recognize the importance of appearances when it comes to matters such as recruitment and reputation. For example, if prospective students and their parents see FAMU students dressed inappropriately for higher education, this might impact their decision to attend FAMU (although our enrollment has been at record levels). As another example, photos of the university that feature inappropriately attired students could also do damage to the school’s reputation. After all, reputation is often more about appearance than substance. Naturally, it might be countered that people should be more concerned with the substance than with the appearance, but that idea seems quaintly out of touch in a time when people assert that “perception is reality.”  In any case, if the damage done to the university by the inappropriate attire exceeded the damage done to the students by imposing on their liberty, then the imposition of the code would thus seem morally warranted.

Enhanced by Zemanta

Is Graffiti Art?

I made it, its yours. Dumpster with spray pain...

Not art.

While I thought the matter had been settled by better people than I, a friend just asked me about graffiti, thus obligating me to write up a bit about it.

In regards to the question of whether or not graffiti is art, my stock response is to ask “is painting art?” This response is not intended to be flippant, rather it indicates my actual view on the matter which is a serious philosophical position.

Contemporary graffiti is, by its nature, a form of painting. After all, the person creating the graffiti (typically) uses the methods and material of painting (although the paint is typically spray paint). As such, specific examples of graffiti would be assessed as art or not art by the same standards by which a painting would be assessed. For example, a crude tagging involving a person spray painting his/her name on the hood of your car would no more be art than it would be for a person to sign his/her name on a canvas using a brush. As another example, if the ghost of da Vinci manifested and grabbed spray paint to create a work on par with Mona Lisa masterfully on the side of a business, then that would have the same status as the Mona Lisa, at least in terms of being art or not. Thus, given that graffiti is essentially painting it follows that it is as much art as painting is or is not. In fact, given that graffiti involves the very same techniques and mediums as “conventional” painting, the burden of proof would seem to be on those who would deny that graffiti is (or more accurately, can be) art while maintaining that painting is art.

One common objection is that graffiti is not art because it is vandalism and hence a criminal act. While it is true that it can be vandalism and a criminal act, these facts would not seem to have a bearing on its status of being art. The mere fact that something is illegal or classified as vandalism hardly seems sufficient to make something fall outside of the realm of art. After all, imagine a state in which music was a criminal act and labeled as a vandalism of the public sound space. It would hardly follow that music would thus cease to be art. As such, this objection fails.

Another common objection is that graffiti is crude or simplistic and hence cannot be considered art. The obvious reply, to steal from Aristotle, is that not all graffiti is to be condemned, just that which is crude or simplistic. After all, music would not be considered non-art simply because some musicians create crude or simplistic music. The same should hold for graffiti as well.

Thus, graffiti is as much art as painting is or is not.

Enhanced by Zemanta

Violent Video Games (Again)

I have been using my budget-cut based summer break from teaching to do various home improvements. The point of mentioning this is that I have been alternating between baking in the Florida sun and being exposed to “second hand paint fumes” (as opposed to directly huffing the stuff) as such, my writing might be a bit off. I have checked for any obvious weirdness (well, weirdness beyond the usual sort), but I apologize in advance for any heat/paint induced lapses in logic. I blame the flying frogs that seem to be infesting my house now. In any case, down to business.

The supreme court recently ruled that California’s law banning the sale of  video games to minors that “depict serious injury to human beings in a manner that is especially heinous, atrocious, or cruel.” The ruling was, of course, based on the first amendment.

Being both a gamer and an ethicist, I have thought (and written) a fair amount about the banning video games. On the one hand, a very reasonable case can be made for placing age based restrictions on video games. While studies of the impact of virtual violence on children are hardly conclusive, it seems reasonable to accept that exposure to virtual violence can have an impact on how the child thinks. As Aristotle has argued, people become habituated by what they do. Children are, of course, even more likely to be influenced. They are more receptive than adults and tend to lack the cognitive resources that adults are supposed to possess. As such, it seems reasonable to keep young children away from violence-even the virtual sort.

On the other hand, there are reasonable grounds for rejecting such bans. First, there are reasons for doubting that such games have a significant impact on children. The psychological studies are open to question and, of course, humans seem to be naturally prone to violence ( the stock “we like violent games because we are violent, we are not violent because of the games” argument). When I was a kid, long before violent video games, we spent a lot of time playing war. While the effects were not very special (cap guns), we certainly did act out killing each other. When violent video games came along, they simply allowed me to do what I had done as a kid (play at killing) only with ever better graphics and effects). As such, banning violent video games to protect children from the influence of violence seems like something that simply will not work, thus making such a law unnecessary.

Second, there is the matter of freedom of expression and consumption. While minors do have a reduced right of freedom of consumption (they cannot but alcohol, tobacco, guns or porn), imposing on their freedom only seems justified when it protects them from a significant harm in cases in which they lack the judgment to (in theory at least) make an informed choice. Even if violent video games have a harmful impact, it can be contended that the harm is not on par with that of adult vices such as alcohol or tobacco but rather on par with junk food. So, just as it is sensible to think that children should not eat junk food, yet also think there should not be laws banning children from buying candy bards, it seems sensible to think that although young kids should not buy violent video games, there should not be laws against doing so.

Third, there is the matter of what is fit for the state to control and what is fit for parents to control. There are, obviously enough, matters that should be handled by the state and those that should remain a matter of parental choice.  Alcohol, guns and tobacco are so dangerous that it seems reasonable that the state has a interest in keeping children away from these things by force of law. There is also a category of things were the state should aid parents in making choices, such as diet and exercise, but where the state should not intervene except in extreme cases. As noted above, I am inclined to put violent video games in the category of junk food. As such, parents should be informed about what the games contain (which is already done by the rating system) and the choice of whether or not their children play the games or not should be up to them. Naturally, children who lack parents or whose parents are dangerously incompetent will fall under the domain of the state, but these would be relatively rare cases.

Enhanced by Zemanta

Extremism in Defense of Liberty…

While running on the Florida State University campus I ran over a chalked advertisement for the Young Republicans. The ad began with a paraphrase of Goldwater’s famous quote: “I would remind you that extremism in the defense of liberty is no vice! And let me remind you also that moderation in the pursuit of justice is no virtue!”

After seeing this, I thought about it for the next six miles. Like most runners, I find that I think I think best when running. This blog post will provide an interesting test of that thought.

On the face of it, the claims made in the quote seem to be in error by definition. After all, extremism seems to entail going beyond what is actually needed to defend something and that justice, by its very nature, requires a balance between excess and deficiency.

To use an analogy, imagine a doctor who said “I would remind you that excessive medication in the defense of health is no vice! And let me remind you also that moderation in the pursuit of well being is no virtue!”

Obviously, excessive medication would be (by definition) too much and hence injurious rather than beneficial to health. As such, this claim would be in error. In the case of well being Aristotle seems to have established quite well that moderation (avoiding excess and deficiency) are the key to well being.

As such, while the claims might have a rhetorical o dramatic appeal they seem to be fundamentally in error.

It could, of course, be replied that I am begging the question against Goldwater by taking “extremism” as being on par with “excessive” and taking moderation to be the mean between excess and deficiency. It could be contended that Goldwater means something else by these terms. To be specific, the extremism he is referring to could be taken as what is seen as being extreme but is, in fact, just what is needed to defend liberty. In the case of moderation, he is not talking about the mean but rather by being a political moderate and willing to compromise and take a middle ground.

Interpreted in this way, what he would seem to be saying is something like “I would remind you that doing what it really takes to defend liberty, even though it might seem extreme to some, is no vice! And let me remind you also that taking the middle ground and compromising too much in the pursuit of justice is no virtue.” This seems reasonable enough.

Interestingly, if the quote is taken literally, then he seems to be simply wrong. Extremism is going beyond what is needed and moderation (neither excess nor deficiency) is what is required by justice (otherwise it is not just). If the quote is taken less literally, then it merely amounts to a rhetorical way of saying something that is true but not particularly controversial or interesting.

As a final point, I have noticed that people often use this quote in an “argument by quote/slogan” in an attempt to justify what actually are extreme and immoderate policies and rhetoric. Of course, merely quoting someone hardly serves to prove a claim (although it can be taken as an argument from authority)-though some folks seem to think that this does so with finality.

Enhanced by Zemanta